Paddy, a mystical character called a Grump.
A project I’ve been working on in my free time.
Zbrush for displacement, Mari for albedo map. All painted by hand, no projections used. Render done using Rendermans Path traced SSS. Some exposure and gamma correct is later applied to tweak the over all values. Hope you like.
Seems the image was compressed. Hopefully this crop will show more detail.
Some screen shots of the whitewalker I had the opportunity to make for the game cinematic. Plastic wax did the final renders, hair and shader work.
Started playing around with this, some Avatar fan art. The close up detail done was a test with some custom alphas I made in zbrush. Thanks for looking.
Learning new things from scan data. The model can be found here:
Working on a new head which I may make into video tutorials for texture and shading. I based the head loosely on Olga, though this is not meant to be a likeness exercise.
The topology is experimental.
Thank you for looking.
Motoko Kusanagi the Ghost in the Shell. I based her mostly on the 1995 anime. I went through a few versions of this, trying a more asian look as well. Though I felt it strayed further away from the idea that is Motoko. Maybe I’ll get time to come back to her, the purple hair and red eyes is an older version. Hope you like it.
Wanted to try my hand at Batou using an existing 3d head. Used zbrush, maya and arnold. Hair done using fibermesh and xgen.