BFG – continued. October 13, 2015October 13, 2015 by brettsinclair3d Bfg face Big changes since my last post. I’ve tweaked the face further and started to model up his body. Also started learning marvelous designer. Rendered in Arnold for maya, Sculpt in zbrush, texture in mari/mudbox, Modeling in maya. Share this:FacebookPinterestLike this:Like Loading... Related