October 13, 2015October 13, 2015BFG – continued. Scroll down to content Bfg face Big changes since my last post. I’ve tweaked the face further and started to model up his body. Also started learning marvelous designer. Rendered in Arnold for maya, Sculpt in zbrush, texture in mari/mudbox, Modeling in maya. Share this:FacebookPinterestLike this:Like Loading... Related Published by brettsinclair3d Freelance 3d artist specializing in highpoly characters using zbrush,mudbox,maya,topogun and photoshop View all posts by brettsinclair3d