Something I’m working on in my very limited free time. No displacement mapping yet, only the model and diffuse map so far. Still have a long way to go.
Arnold render using alSurface shader.
Motoko Kusanagi the Ghost in the Shell. I based her mostly on the 1995 anime. I went through a few versions of this, trying a more asian look as well. Though I felt it strayed further away from the idea that is Motoko. Maybe I’ll get time to come back to her, the purple hair and red eyes is an older version. Hope you like it.
I’ve been noodling on this on and off for awhile. Details done using mari and texture xyz, sculpt in zbrush.